

Crew morale worsens, and Lily and James start to starve. Rationing food doesn’t seem to do anyone any favors either. Even though Lily and James are obviously stowaways, the ship crew can’t catch them, which results in demerits for “dereliction of duty” that take a toll on morale.

However, he isn’t alone in his suffering. Once again, the color drains from the world as the protagonist explores the bowels of the ship, solving puzzles and witnessing strange events. Despite his successes, people don’t remember or recognize him anymore. More importantly, the protagonist finds items that reveal his stardom has faded. Rooms repeat themselves more often mannequins appear more frequently and ugly, cyclopean paintings crop up everywhere. In The Hunt, the protagonist’s sanity fails even more. Unperturbed, he eventually plays the film he found, exits his room, and starts the next chapter. The room is slightly more disheveled, and a storm rages outside. The protagonist eventually escapes, picks up a film reel canister, and returns to his room safe and sound.Īfter the protagonist is back in his room, he notices it has changed. Right before the chapter finishes, the protagonist faces a new threat: a chase sequence where he has to run away from a misshapen monster. Regardless of which mannequin the protagonist shoots, more spooky imagery occurs, and the protagonist encounters a boy wandering the ship’s halls who cryptically mentions a woman who “doesn’t like it when you play with anyone but her” before slipping out of sight. This decision will affect the ending, so players have to choose carefully. Near the end of the chapter, the disembodied voice of the director tells the protagonist to shoot one of two mannequins. Plus, he receives the barest of hints that Lily and James might be stowaways. Some rooms begin to repeat, and the protagonist eventually finds the personal effects of two children, Lily and James, who wander the ship and pretend they’re pirates. Eventually, insanity starts to set in as mannequins pop up in random places, the world turns black and white, and the hallways imitate some of the protagonist’s past movies. He also discovers that the director who requested him is a bit of a shut-in and forces all his actors to undergo rigorous tests and trials. Apparently, the crew has been having trouble with stowaways, and nobody is around.Īs the chapter progresses, the protagonist finds items tied to his illustrious past, such as newspaper clippings that cite his acclaimed roles. Everything looks normal, but he soon discovers hints that trouble lurks just below the surface. Before Chapter 1 properly begins, the protagonist wakes up in his room, roused by the director telling him to “Stay awake.” The protagonist can view his collectibles, examine a chalkboard, and begin every chapter by playing a film reel.Ĭhapter 1 truly starts when the protagonist exits his room and explores the ocean liner’s hallways.
